//
//  GameProperty.m
//  Box2dDemo
//
//  Created by Thi Huynh on 9/5/12.
//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//

#import "GameProperty.h"

@implementation GameProperty

@synthesize isPlay      =_isPlay;
@synthesize isLoading   = _isLoading;
@synthesize isResume    = _isResume;
@synthesize isPause     = _isPause;
@synthesize isStop      = _isStop;

- (id)init
{
    self = [super init];
    if(self)
    {
        _isStop = NO;
        _isPlay = NO;
        _isLoading = NO;
        _isResume = NO;
        _isPause = NO;
    }
    
    return self;
}


- (void)dealloc
{
    [super dealloc];
}
@end
